Andrew Glaister

Age, Biography and Wiki

Andrew Glaister was born on 4 July, 1967 in Marlow, United Kingdom, is a Video game programmer. Discover Andrew Glaister’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?

Popular AsN/A
OccupationVideo game programmer
Age53 years old
Zodiac SignCancer
Born4 July 1967
Birthday4 July
BirthplaceMarlow, United Kingdom

We recommend you to check the complete list of Famous People born on 4 July.
He is a member of famous with the age 53 years old group.

Andrew Glaister Height, Weight & Measurements

At 53 years old, Andrew Glaister height not available right now. We will update Andrew Glaister’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
HeightNot Available
WeightNot Available
Body MeasurementsNot Available
Eye ColorNot Available
Hair ColorNot Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.

ParentsNot Available
WifeNot Available
SiblingNot Available
ChildrenNot Available

Andrew Glaister Net Worth

He net worth has been growing significantly in 2018-19. So, how much is Andrew Glaister worth at the age of 53 years old? Andrew Glaister’s income source is mostly from being a successful . He is from British. We have estimated Andrew Glaister’s net worth, money, salary, income, and assets.

Net Worth in 2020$1 Million – $5 Million
Salary in 2019Under Review
Net Worth in 2019Pending
Salary in 2019Under Review
HouseNot Available
CarsNot Available
Source of Income

Andrew Glaister Social Network

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Timeline of Andrew Glaister


Andrew then worked as a developer for Viacom New Media, Kinesoft Development and FASA Interactive in the United States. When Microsoft Game Studios acquired FASA in 1999, Andrew continued to work for them as a Development Manager, in later years particularly for the Windows Graphics and Gaming team working on Direct X 10, display drivers and other features for Windows Vista.


In 1994 Icom Simulations was acquired by Viacom New Media. Andrew was retained and he worked on several projects such as Beyond Shadowgate and art and programming tools for many console games. During this time Andrew met Peter Sills and Mark Achler. Together they worked on converting console games to Windows as Kinesoft Development. Their conversion of Pitfall, Pitfall: The Mayan Adventure, was published in time for the launch of Windows 95. This game was then used by Bill Gates at the E3 prior to the Windows 95 launch to show off the ‘Direct X Gaming Technologies’ in Windows, even though Pitfall contained no DirectX technology.


In 1989 Andrew moved to Vancouver after joining Mission Electronics as their lead firmware engineer, to help develop the first MCA laptop. In 1992 he joined Icom simulations in Illinois, working on the official development system for the TurboGrafx-16.


1982 saw the release of the ZX Spectrum. Glaister’s first program for Silversoft was the video game Orbiter, which sold 30,000 copies over Christmas. He started working with Softek (later EDGE Games), writing a number of games such as Ostron.


He initially started programming games on the ZX81 and ZX Spectrum between 1981 and 1987, forming a company called Programmers Development Systems Ltd.

In 1981 his parents purchased a ZX81 for Andrew, and within months he began selling his own games. This was done at first through one of the first computer stores in England–the Buffer Micro Shop in Streatham. Duplication was performed on C15 cassette tapes after school, with photocopied inserts. He managed four or five duplications a night, selling each for ten pounds. Andrew would then go by train from Crawley to Streatham and return with his profits. After meeting an employee from Silversoft in the shop one day, Andrew decided to let that company publish the games instead.


In 1980 he acquired his first ‘real’ computer, a Microtan 65, and spent time using his friend’s ZX80.


Andrew Glaister (born 4 July 1967 in Marlow, Buckinghamshire, England) is a video game programmer.