Ken Levine

Age, Biography and Wiki

Ken Levine (Kenneth M. Levine) was born on 1 September, 1966 in Flushing, New York, NY, is a Video game designer, creative director, author, screenwriter. Discover Ken Levine’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 54 years old?

Popular AsKenneth M. Levine
OccupationVideo game designer, creative director, author, screenwriter
Age54 years old
Zodiac SignVirgo
Born1 September 1966
Birthday1 September
BirthplaceFlushing, New York, NY

We recommend you to check the complete list of Famous People born on 1 September.
He is a member of famous with the age 54 years old group.

Ken Levine Height, Weight & Measurements

At 54 years old, Ken Levine height not available right now. We will update Ken Levine’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
HeightNot Available
WeightNot Available
Body MeasurementsNot Available
Eye ColorNot Available
Hair ColorNot Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.

ParentsNot Available
WifeNot Available
SiblingNot Available
ChildrenNot Available

Ken Levine Net Worth

He net worth has been growing significantly in 2018-19. So, how much is Ken Levine worth at the age of 54 years old? Ken Levine’s income source is mostly from being a successful . He is from NY. We have estimated Ken Levine’s net worth, money, salary, income, and assets.

Net Worth in 2020$1 Million – $5 Million
Salary in 2019Under Review
Net Worth in 2019Pending
Salary in 2019Under Review
HouseNot Available
CarsNot Available
Source of Income

Ken Levine Social Network

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Timeline of Ken Levine


On February 23, 2017, Irrational Games was rebranded as Ghost Story Games, founded by 12 of the former Irrational members with Levine remaining as president and creative director.


In April 2016, Levine stated he was working with Interlude to write and produce the pilot episode for an interactive, live-action series based on The Twilight Zone, which will be published by CBS.


On February 18, 2014, Levine announced that Irrational Games would be closing down, with fifteen members of the staff to follow Levine to focus on digital only, narrative-driven games for Take-Two. Levine stated in a 2016 interview that the stress of managing Infinite’ s development had affected his health and personal relationships, and rather than stay on to lead an even larger BioShock game, opted to depart from it. Levine’s current project involves a concept of “Narrative Legos” that can be used to create an endlessly-replayable story-driven video game.


In June 2013, Levine had been confirmed to be writing the script for a new film version of the dystopian science fiction novel Logan’s Run. However, he was later dropped from the project.


In 2008, Levine delivered the keynote address at the Penny Arcade Expo in Seattle, discussing his youth as a nerd in the 1970s and how it impacted the path of his career.


Although Tribes: Vengeance, SWAT 4, and Third Reich all shipped within a year of one another in 2004 and 2005, Irrational Games had been working in preproduction on the first-person shooter BioShock, the studio’s most ambitious game at that point, since 2002. The game went through numerous revisions to its premise and gameplay, and was released in August 2007. In 2005, Levine, Chey, and Fermier sold Irrational Games to publisher Take-Two Interactive. Take-Two Interactive changed their name to 2K, just as BioShock was released. BioShock was a critical and commercial success, and is considered one of the best games of all time. The BioShock franchise has sold over 25 million units to date.


In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. The studio’s first game was System Shock 2, an early hybrid of a role-playing game and first-person shooter. System Shock 2 is the sequel to Looking Glass’ System Shock (1994). Levine served as lead writer and designer, and the game shipped in 1999 to critical acclaim.


Levine was born in Flushing, New York to a Jewish family. He studied drama at Vassar College, graduating with a Bachelor of Arts degree in drama in 1988, in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation magazine. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project.


Kenneth M. Levine (born September 1, 1966) is an American game developer. He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games). He led the creation of the BioShock series, and is also known for his work on Thief: The Dark Project and System Shock 2. He was named one of the “Storytellers of the Decade” by Game Informer and was the 1UP Network’s 2007 person of the year. He received the inaugural Golden Joystick “Lifetime Achievement Award” for his work.


BioShock is set in 1960, where the player controls a man named Jack who is the sole survivor of a plane crash near a mysterious lighthouse in the mid-Atlantic. Jack finds a bathysphere and takes the submersible down to an underwater city called Rapture, a city that was dedicated to the pursuit of a perfect free market economy. The city has fallen into ruin due to the city’s social implosion and Jack must find a way to survive against the crazed inhabitants and escape.


Since the release of BioShock, Levine served as creative director and lead writer on BioShock Infinite, set in 1912 in the floating city of Columbia. BioShock Infinite was a critical and commercial success, winning over 80 awards pre-release.

BioShock Infinite is set in 1912, where main protagonist Booker DeWitt must travel to Columbia, a flying city that has no fixed location and rescue a girl named Elizabeth and bring her back to New York. No motivation is given as to why Booker must do this except the cryptic words “Bring us the girl, and wipe away the debt.” Booker arrives at Columbia to find an American-Exceptionalist city dedicated to hailing the Founding Fathers that is led by a religious zealot known as Father Comstock.