Age, Biography and Wiki
Monte Cook was born on 29 January, 1968 in Watertown, South Dakota, United States, is a Writer, game designer. Discover Monte Cook’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 52 years old?
|Occupation||Writer, game designer|
|Age||52 years old|
|Born||29 January 1968|
|Birthplace||Watertown, South Dakota, United States|
We recommend you to check the complete list of Famous People born on 29 January.
He is a member of famous Writer with the age 52 years old group.
Monte Cook Height, Weight & Measurements
At 52 years old, Monte Cook height not available right now. We will update Monte Cook’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
|Body Measurements||Not Available|
|Eye Color||Not Available|
|Hair Color||Not Available|
Who Is Monte Cook’s Wife?
His wife is Sue Weinlein Cook (divorced)
|Wife||Sue Weinlein Cook (divorced)|
Monte Cook Net Worth
He net worth has been growing significantly in 2018-19. So, how much is Monte Cook worth at the age of 52 years old? Monte Cook’s income source is mostly from being a successful Writer. He is from United States. We have estimated Monte Cook’s net worth, money, salary, income, and assets.
|Net Worth in 2020||$1 Million – $5 Million|
|Salary in 2019||Under Review|
|Net Worth in 2019||Pending|
|Salary in 2019||Under Review|
|Source of Income||Writer|
Monte Cook Social Network
|Monte Cook Twitter|
|Monte Cook Facebook|
|Wikipedia||Monte Cook Wikipedia|
Timeline of Monte Cook
Invisible Sun is a Kickstarter-funded table-top role-playing game created by Monte Cook Games, with a street date released of September 20, 2018. It is a surreal fantasy game with many game accessories.
The Strange is a Kickstarter-funded table-top RPG created by Cook and Bruce Cordell using the same Cypher System ruleset as Numenera. The game, which involves traveling through different worlds known as Recursions, was released in August 2014.
After TSR was purchased by Wizards of the Coast, Cook became a senior designer, and was part of the team working on the D&D game’s third edition. Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Players Handbook, Dungeon Master’s Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions. Cook was proud of the work he did on the new Dungeon Master’s Guide, especially after Gary Gygax gave his team feedback on the book: “He said that the material in the new DMG would help him become a better DM… That was really cool–and satisfying in a ‘completion of the circle’ sort of way.” In 2000, Cook said of his involvement with Wizards of the Coast and Dungeons & Dragons: “It’s a great time to be working here… because every product is big, important, and innovative.” Cook also worked on Return to the Temple of Elemental Evil, and the d20 Call of Cthulhu (February 2002).
The Ninth World of Numenera was also the setting for a 2013 release of the Thunderstone Advance deck-building game by Alderac Entertainment Group, as well as the 2017 video game Torment: Tides of Numenera, which was developed by InXile Entertainment after a successful Kickstarter campaign.
Cook co-founded Monte Cook Games, LLC with Shanna Germain in 2012, which is a roleplaying game company that has produced Numenera, The Strange, The Cypher System Rulebook, Invisible Sun, and No Thank You, Evil! which went to press in Fall 2015 after a Kickstarter campaign raised over $100,000 to fund its publication.
Numenera is a Kickstarter-funded table-top RPG created by Cook, set a billion years in the future in a science fantasy and post-apocalyptic setting with streamlined rules that prioritize the story, the action, and the wild ideas. It raised over $500,000 (more than 25 times its goal of $20,000). System playtesting was announced on October 30, 2012, and the game was released on August 14, 2013. Cook has stated that David “Zeb” Cook’s (no relation) Planescape fantasy world was a significant influence on concepts in Numenera.
Cook returned to Wizards of the Coast in 2011. On September 20, 2011, Mike Mearls announced that Cook would be taking over his “Legends & Lore” column for the Wizards of the Coast website. In January 2012, it was revealed that Cook was to be the lead designer for the 5th edition of Dungeons & Dragons. In April 2012, Cook announced his departure from Wizards of the Coast due to “differences of opinion with the company” but not “with [his] fellow designers”.
However, due to demand by fans reading his live journal, and posting their desires on the Malhavoc message boards, Monte Cook released one more RPG product in early 2008, The Book of Experimental Might. This was quickly followed by The Book of Experimental Might II: Bloody, Bold and Resolute.
Shortly after the release of Ptolus, which Cook has often described as the culmination of his original ambitions for Malhavoc, he announced that he would be focusing on writing fiction and other unspecified forms of creative work, rather than role-playing games, for the foreseeable future. White Wolf and Goodman Games announced his final RPG books. Monte Cook’s World of Darkness, his own take on White Wolf’s modern horror setting, was released at Gen Con 2007. From Goodman Games is Dungeon Crawl Classics: #50, Vault of the Iron Overlord, which was also targeted for the same Gen Con release.
In August 2006, Malhavoc released Ptolus, a campaign setting based on Monte Cook’s home game that was used as the playtest campaign for the third edition D&D designers.
He caused controversy in mid-2004 by exclusively selling his electronic d20 material with the DriveThruRPG.com store, which then used only a proprietary digital rights management-encrypted PDF system. He eventually succumbed to pressure from his customers to sell his products in standard-PDF form, and DriveThruRPG has more recently done the same.
Cook left Wizards of the Coast in 2001. Cook’s Beyond the Veil (2001) was one of the later books in Atlas Games’ “Penumbra” line of d20 System books. Cook started a new company Malhavoc Press in 2001 as an imprint of White Wolf’s Sword & Sorcery Studios, with the d20 The Book of Eldritch Might (2001) as his first product. The Book of Eldritch Might was the first commercial book published exclusively as a PDF that was released by a print publisher. It was an immediate success and has been credited with demonstrating the viability of PDF publishing within the role-playing industry. This and other early Malhavoc products were initially released only in electronic format, though print versions of most of them have since been released by White Wolf, Inc. Malhavoc Press worked with Fiery Dragon Productions after the latter left Sword & Sorcery in 2002, and the majority of Fiery Dragon’s licenses were taken from Malhavoc. Cook’s work under the Malhavoc banner has included Arcana Unearthed: A Variant Players Handbook. Arcana Unearthed is set in Cook’s world of “The Diamond Throne”, a giant-dominated setting.
Monte Cook is a graduate of the Clarion Science Fiction and Fantasy Writer’s Workshop. After graduating from the 1999 workshop, he has published the novels The Glass Prison and Of Aged Angels. He has also published short stories like “Born in Secrets” (in Amazing Stories), “The Rose Window” (in Realms of Mystery), and “A Narrowed Gaze” (in Realms of the Arcane). He also writes a continuing Call of Cthulhu fiction series, The Shandler Chronicles, in Game Trade Magazine.
Cook began working for TSR in 1992 as a freelancer: “writing a whole slew of stuff for the old Marvel game that never came out because the game got canceled”. In 1994 Cook came to work at TSR as a game designer. Cook designed Dungeons & Dragons modules such as Labyrinth of Madness (1995) and A Paladin in Hell (1998), and dozens of supplements to the Planescape line including The Planewalker’s Handbook (1996) and Dead Gods (1998). Cook also designed the conspiracy game Dark•Matter in 1999.
Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the Rolemaster and Champions lines. For a time, Cook was the editor in charge of the “Campaign Classics” line of books for the Hero System and Rolemaster lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting Dark Space (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for Hero System, replacing Rob Bell, who left ICE in 1990.