Paul Kruszewski

Age, Biography and Wiki

Paul Kruszewski was born on 1967 in Alberta, Canada, is a Founder and CEO of wrnch. Discover Paul Kruszewski’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?

Popular AsN/A
OccupationFounder and CEO of wrnch
Age53 years old
Zodiac SignN/A
Born
Birthday
BirthplaceAlberta, Canada
NationalityCanada

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He is a member of famous Founder with the age 53 years old group.

Paul Kruszewski Height, Weight & Measurements

At 53 years old, Paul Kruszewski height not available right now. We will update Paul Kruszewski’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
HeightNot Available
WeightNot Available
Body MeasurementsNot Available
Eye ColorNot Available
Hair ColorNot Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.

Family
ParentsNot Available
WifeNot Available
SiblingNot Available
ChildrenNot Available

Paul Kruszewski Net Worth

His net worth has been growing significantly in 2021-22. So, how much is Paul Kruszewski worth at the age of 53 years old? Paul Kruszewski’s income source is mostly from being a successful Founder. He is from Canada. We have estimated Paul Kruszewski’s net worth, money, salary, income, and assets.

Net Worth in 2022$1 Million – $5 Million
Salary in 2022Under Review
Net Worth in 2022Pending
Salary in 2022Under Review
HouseNot Available
CarsNot Available
Source of IncomeFounder

Paul Kruszewski Social Network

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Timeline of Paul Kruszewski

2014

Kruszewski’s latest venture builds on previous experience gained from working with computer vision technology. He founded wrnch in April 2014 in Montreal’s TandemLaunch incubator. With wrnch he has developed BodySLAM, a deep learning AI body-tracking software. As a man-machine interface, BodySLAM has multiple possible applications in various industries, such as health care, security, retail and entertainment.

2011

In 2011, the company experienced some controversy when gamers rallied against Grip’s boss fights at the end of the game Deus Ex: Human Revolution. Eidos Montreal had outsourced the development of the game’s boss fights to Grip due to time constraints and the complex nature of the open-ended gameplay. Players felt that the fights were inflexible when compared with the rest of the game, causing a stir in the industry. That same year, Autodesk, a multinational software company, acquired Grip Entertainment.

2007

In July 2007, Kruszewski founded GripHeavyIndustries, better known as Grip Entertainment, which created complex AI characters for a range of game developers, such as EA, Disney, and BioWare. The company is credited on such titles as Army of Two: The 40th Day and Deus Ex: Human Revolution.

2000

Kruszewski founded BioGraphic Technologies (BGT) in 2000. BGT is best known for developing “AI.implant”, a crowd simulation program. Working from his previous experience in video game development, Kruszewski focused BGT’s vision on the film and gaming industries, collaborating with such companies as Lucas Films, Disney and Sony Computer Entertainment. Engenuity Technologies, now Presagis, a modeling and simulation software provider, saw the benefits of simulating large civilian crowds for training purposes, purchasing the company in 2005. Kruszewski became the CTO of Engenuity.

1992

Kruszewski completed his bachelor’s degree in computer science at the University of Alberta. While attending U of A, he was president of the Computer Science Association. After graduating, he went on to obtain an MA and PhD in computer science from McGill University. For graduate school, Kruszewski received a Natural Sciences and Engineering Research Council of Canada (NSERC) Science and Engineering scholarship in 1992. His PhD thesis on random binary trees suggested a method to produce realistic images of trees digitally. His work was inspired by The Algorithmic Beauty of Plants by Przemysław Prusinkiewicz. After completing his thesis, Kruszewski developed and commercialized the software, naming it the “Tree Druid.”

1967

Paul Kruszewski (born 1967) is a Canadian AI technologist and serial entrepreneur known for his work in artificial intelligence and computer graphics. He is the founder and CEO of wrnch, an AI and computer vision software engineering company based in Montreal, Quebec. He has founded three AI startups, including wrnch, specializing in crowd simulation, NPC behaviours, and human pose estimation. His projects have gradually gotten more complex as he’s moved from developing AI software capable of understanding many people doing simple tasks to fewer people engaged in more complex tasks to perfect knowledge of individual body language.

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