Age, Biography and Wiki
Scott Jennings was born on 1966. Discover Scott Jennings’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 54 years old?
|Age||54 years old|
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He is a member of famous with the age 54 years old group.
Scott Jennings Height, Weight & Measurements
At 54 years old, Scott Jennings height not available right now. We will update Scott Jennings’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
|Body Measurements||Not Available|
|Eye Color||Not Available|
|Hair Color||Not Available|
Dating & Relationship status
He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.
Scott Jennings Net Worth
He net worth has been growing significantly in 2018-19. So, how much is Scott Jennings worth at the age of 54 years old? Scott Jennings’s income source is mostly from being a successful . He is from . We have estimated Scott Jennings’s net worth, money, salary, income, and assets.
|Net Worth in 2020||$1 Million – $5 Million|
|Salary in 2019||Under Review|
|Net Worth in 2019||Pending|
|Salary in 2019||Under Review|
|Source of Income|
Scott Jennings Social Network
|Scott Jennings Twitter|
|Scott Jennings Facebook|
|Wikipedia||Scott Jennings Wikipedia|
Timeline of Scott Jennings
In 2010 Jennings returned to NCsoft, first as a contract developer and then as a full-time employee. His employment with NCsoft ended in September, 2012.
August 13, 2008 was Jennings’ last day at NCsoft, having been let go as part of corporate refocusing. According to his blog, Jennings will begin working on a game called Webwars with John Galt Games.
On February 17, 2006, Jennings left Mythic and began working at another MMO company, NCsoft in Austin, Texas.
In 2005, Jennings published the book Massively Multiplayer Games for Dummies.
In 2001, when Jennings lost his job due to the dot-com crash, he was hired as a database programmer by Jacobs’ company, Mythic Entertainment, makers of Dark Age of Camelot. He developed the Camelot Herald.
Also in 2001, Jennings started a new blog, Broken Toys, which he infrequently updates about random subjects sometimes but not always relating to online gaming. Work from previous blogs is hosted in a separate archive.
With the 1999 release of a competitor to UO, EverQuest, Jennings expanded his writing to the new game. His early analysis of EQ focused on its differences to UO. However, he went on to criticize EverQuest directly. Jennings argued that the game forced players to spend long periods of time to gain very little, and that this was not fun. He also argued that the game consisted of fighting the same monsters repeatedly. He offered several examples of player greed, in his view, damaging the experience of the game for other players. Other issues he covered included “squatting” by large guilds, class balance, real-money trading, server lag, “raiding” as an end-game, and the later expansions’ lack of finished and working content.
Around 1995, Jennings married. He and his wife Pat have a son, Robert.
Scott Jennings (born c. 1966), also known as Lum the Mad, is an American commentator on MMORPG games. He is best known for creating a website, The Rantings of Lum The Mad, a pioneer blog, which existed from 1998 to 2001, when Jennings was hired by MMO developer Mythic Entertainment, where he remained until 2006.
Jennings was born c. 1966, and began gaming at the age of 10, when he began playing Dungeons & Dragons. He created his first website to post tips and tricks about the 1996 game The Elder Scrolls II: Daggerfall. Around 1998/1999, his focus shifted to Ultima Online (UO), an early graphical MMO first released in 1997, and one of the first to become well known in popular culture. Jennings, whose primary career was as a database programmer, became a respected critic of UO, as he posted detailed critiques of the game. Jennings’s strong views on “macroing” – the practice of automating aspects of the game, effectively making it easier – made him very popular with some UO players. As noted by game researcher Edward Castronova, this was an early example of a site where a game’s designers had strong opposition from certain players, who would use their websites to actively critique a game’s development. Jennings’ writing was characterized by a mixture of humor and vitriolic anger, and his posts were known to readers as “rants”. The site became frequented by both fans and haters of UO, along with some of UO’s developers and personnel, as well as developers of competitor games.