Yasumi Matsuno

Age, Biography and Wiki

Yasumi Matsuno was born on 24 October, 1965 in Myoko, Niigata, Japan, is a Video game designer. Discover Yasumi Matsuno’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 55 years old?

Popular AsN/A
OccupationVideo game designer
Age55 years old
Zodiac SignScorpio
Born24 October 1965
Birthday24 October
BirthplaceMyoko, Niigata, Japan
NationalityJapanese

We recommend you to check the complete list of Famous People born on 24 October.
He is a member of famous with the age 55 years old group.

Yasumi Matsuno Height, Weight & Measurements

At 55 years old, Yasumi Matsuno height not available right now. We will update Yasumi Matsuno’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
HeightNot Available
WeightNot Available
Body MeasurementsNot Available
Eye ColorNot Available
Hair ColorNot Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.

Family
ParentsNot Available
WifeNot Available
SiblingNot Available
ChildrenNot Available

Yasumi Matsuno Net Worth

He net worth has been growing significantly in 2018-19. So, how much is Yasumi Matsuno worth at the age of 55 years old? Yasumi Matsuno’s income source is mostly from being a successful . He is from Japanese. We have estimated Yasumi Matsuno’s net worth, money, salary, income, and assets.

Net Worth in 2020$1 Million – $5 Million
Salary in 2019Under Review
Net Worth in 2019Pending
Salary in 2019Under Review
HouseNot Available
CarsNot Available
Source of Income

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Timeline of Yasumi Matsuno

2016

Matsuno founded a “planning, screenplay, and production” oriented company named Algebra Factory in 2016. During the Algebra Factory era, he was hired by Square Enix to produce the Return to Ivalice raid for the MMORPG Final Fantasy XIV’s expansion Stormblood and once more for the Save the Queen: Blades of Gunnhildr storyline for the Shadowbringers expansion, and by Cygames Corporation for game drafts and management for the mobile game Lost Order.

2011

Soon after the port was finished, Level-5 president Akihiro Hino entered talks with him to convince him of joining the company. In June 2011, it was announced that Matsuno had entered Level-5 based on his impression of the Professor Layton and Inazuma Eleven series and in order to create the games he wanted to. During his stay there, he developed the fantasy RPG Crimson Shroud for the Nintendo 3DS, which is part of the collaborative project Guild 01 of Grasshopper Manufacture’s Goichi Suda, Sega’s Yoot Saito and comedian Yoshiyuki Hirai. Matsuno left Level-5 in October 2012 and explained “With my work done on the domestic and overseas version of my latest 3DSWare game, it was good timing for me to step down and take a short break in order to recharge for my next project.” In September 2013, he announced a partnership with the American company Playdek to develop Unsung Story, a strategy game similar to Matsuno’s previous titles and set in a medieval fantasy world.

2006

Although Let Us Cling Together is the second entry released in the Ogre Battle franchise, it featured dramatically different gameplay than its predecessor. While Ogre Battle: The March of the Black Queen was more akin to a grand strategy role-playing game (RPG), Let Us Cling Together was a more intimate, squad-based, isometric tactical RPG. Let Us Cling Together then launched a sub-series within the franchise with Tactics Ogre being used to distinguish the two forms of gameplay in later sequels (notably Tactics Ogre: The Knight of Lodis). Let Us Cling Together has since been well received and in March 2006, readers of the Japanese magazine Famitsu voted it number seven among their 100 all-time favorite games.

In 2006, Matsuno expressed his interest for Nintendo’s Wii console in a promotional video, stating that he was impressed with the intuitive functionality provided by the remote controller. He was approached by his friend, the PlatinumGames producer Atsushi Inaba, to work on the scenario for the Wii game MadWorld. While developing the setting, story and script, Matsuno often consulted with the development team and received conflicting orders from the staff members: the game designers wanted to emphasize extreme violence but the producers wished to tone it down instead. Matsuno’s ideas and writing for the game were influenced by the necessity to balance these two different points of view. In October 2007, composer and longtime collaborator Hitoshi Sakimoto mentioned that he was working with Matsuno on “some stuff”. When the original developers of Tactics Ogre: Let Us Cling Together were assembled to work on a reimagined port for the PlayStation Portable, Matsuno was called upon to handle the game design and new story elements.

2001

In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. He came up with the game’s original concept and plot. Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi’s new company Mistwalker. In August 2005, it was officially announced that he had stepped down from his position on the project due to a prolonged illness.

1995

In 1995, Matsuno joined Square after quitting Quest. At Square, Matsuno directed and wrote Final Fantasy Tactics for the PlayStation. Similar in design and gameplay to Tactics Ogre, it was lauded for its highly intricate story. After the game’s release, Matsuno and his team began development on Vagrant Story. Smaller in scope than Final Fantasy Tactics, it was still highly regarded by critics and has gained somewhat of a cult following since its release. Matsuno supervised Square’s PlayOnline project prior to its first beta release in 2001. He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline.

1993

Matsuno began his career at the Japanese video game developer Quest Corporation. In 1993, he served as the director of Ogre Battle: The March of the Black Queen for the Super NES. It is the first installment of an episodic series of tactical role-playing games. On naming the game, Matsuno was inspired by rock band Queen’s second album, which contained two songs titled “Ogre Battle” and “The March Of The Black Queen”. Even the “Rhyan Sea” in the Ogre Battle world is named after “Seven Seas of Rhye”. The next game he worked on was Tactics Ogre: Let Us Cling Together, released in 1995 for the Super Famicom in Japan. The dark political narrative of the game revolving around the reality of war was inspired by Matsuno’s outside perspective on events that unfolded during the Yugoslav Wars in the early 1990s, including the Bosnian Genocide.

1989

He attended Hosei University for foreign policy but dropped out after three years. Shortly thereafter he found work as an economic reporter but found the work unfulfilling. In 1989 Matsuno left his job as a reporter to work at Quest Corporation.

1965

Yasumi Matsuno (松野 泰己 , Matsuno Yasumi, born 1965) is a Japanese video game designer. Formally an employee at Quest Corporation and Square, Matsuno is best known for his work in the tactical role-playing game genre, specifically the Ogre Battle and Final Fantasy Tactics series, in addition to Vagrant Story and Final Fantasy XII.