Age, Biography and Wiki
Yuji Naka was born on 17 September, 1965 in Hirakata, Osaka, is a Game designer, producer, programmer. Discover Yuji Naka’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 55 years old?
|Occupation||Game designer, producer, programmer|
|Age||55 years old|
|Born||17 September 1965|
We recommend you to check the complete list of Famous People born on 17 September.
He is a member of famous Game designer with the age 55 years old group.
Yuji Naka Height, Weight & Measurements
At 55 years old, Yuji Naka height not available right now. We will update Yuji Naka’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
|Body Measurements||Not Available|
|Eye Color||Not Available|
|Hair Color||Not Available|
Dating & Relationship status
He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.
Yuji Naka Net Worth
He net worth has been growing significantly in 2018-19. So, how much is Yuji Naka worth at the age of 55 years old? Yuji Naka’s income source is mostly from being a successful Game designer. He is from Osaka. We have estimated Yuji Naka’s net worth, money, salary, income, and assets.
|Net Worth in 2020||$1 Million – $5 Million|
|Salary in 2019||Under Review|
|Net Worth in 2019||Pending|
|Salary in 2019||Under Review|
|Source of Income||Game designer|
Yuji Naka Social Network
|Yuji Naka Twitter|
|Yuji Naka Facebook|
|Wikipedia||Yuji Naka Wikipedia|
Timeline of Yuji Naka
Naka was awarded on 2016 with the Bizkaia Award at the Fun & Serious Game Festival, which took place at the Spanish city of Bilbao.
On March 16, 2006, Naka announced that he intended to create his own game studio, Prope, and that he would be leaving Sega to do so. Naka stated that he considered it a benefit to be able to create games other than Sonic the Hedgehog titles. Following Naoto Ohshima’s and Hirokazu Yasuhara’s departure by 2002, Naka was the final member of the original creative core that created Sonic the Hedgehog to leave Sega. He joined Square Enix in January 2018. In September 2019 Naka stated on his Twitter account that he was working on an original action game for the company.
His true breakthrough, however, came in 1991 when he programmed the original Sonic the Hedgehog game for the Mega Drive, with Naoto Ohshima designing the characters and Hirokazu Yasuhara creating the stages. The origins of Sonic can be traced farther back to a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka’s original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima’s character design and levels conceived by Yasuhara. Following Sonic The Hedgehog’s release, Naka moved to Sega’s U.S. branch, Sega Technical Institute, where he worked with famed American designer Mark Cerny on the follow-up in conjunction with the original team back in Japan, now known as “Sonic Team”. This partnership between the Eastern and Western teams continued through the development of Sonic the Hedgehog 3 and Sonic & Knuckles, though the bulk of the development duties shifted back to Sonic Team in Japan for those titles, which Naka had also returned to by that time.
Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply. After a brief interview, he began working for Sega in April 1984. His first task was designing maps and checking floppy disks for a game titled Road Runner for the SF-7000. Naka cannot remember if the game was ever released. His first major project was a game called Girl’s Garden, which he and Hiroshi Kawaguchi created together as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers. Naka’s abilities as a programmer were further demonstrated in 1987 for his work on Phantasy Star for the Master System, where he was responsible for the impressive pseudo-3D animation effects present in the game’s first-person dungeons.
Yuji Naka (中 裕司 , Naka Yūji, born September 17, 1965) is a Japanese video game programmer, designer, and producer best known as the former head of Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series of games on the Mega Drive/Genesis. In 2006, he founded Prope, an independent game company. In January 2018, he joined Square Enix.